A little game-development blog for Interstellar Profiteer: a space-based RPG, blending interstellar trading, adventure, and intrigue in a near-future space setting. AKA : Wing-Commander: Privateer in Tabletop RPG form.
Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts
Sunday, October 20, 2013
The Blockade at Whiterock Station
You and your crew are a little down-on-your-luck lately - cargo runs just haven't been as profitable as they should have been. A run-in with the law around some illegal trade deals with New Eden means there’s a big outstanding fine that needs to be paid-off. Much more cash than the crew could come-up with on short notice. In response, the crew is laying-low in a bar in Gliese 1061 - a mining system that’s off the beaten path.
That’s when the news hits the datasphere - the nearby Whiterock station is under attack by Pirates! While pirate attacks certainly common around these parts, it’s a little odd that they’re actually attacking an entire station - something doesn't quite add-up here. You don’t have much time to ponder this new development when Vix - a cargo-broker you've done business with calls you on your comm-terminal.
Here’s the run-down on Whiterock Station:
Kapteyn's Star and Whiterock Station
Kapteyn’s Star is an otherwise unremarkable red-dwarf star roughly 13 LY from Sol. Initial surveys of the system showed little to no mineral resources, but more recent scans found a small number of asteroids very rich in valuable metals. This has lead to a mini-gold-rush, culminating with the construction of Whiterock station by StarTram Inc.
Whiterock, a large asteroid in the middle of Kapteyn’s asteroid belt, presumably gets its name from the chalky-white calcium-ore deposits that cover it’s surface. The rock itself has no atmosphere, little gravity (0.09 g's) and is quite cold. This does make moving cargo a bit easier to deal with.
A modest-size commodities and docking base has been built on the dark-side of Whiterock, including a drydock for extended repairs. In addition to the usual metals, Kapteyn’s large calcium-oxide deposits make for plenty of Duracrete exports. The station is well-defended with a defensive missile array, a railgun emplacement, and a pair of fighters in case the stationary guns don't solve the problem.
Whiterock station is unfortunately within Kapten's gravity-well minimum-SLIPP-distance, ships must accelerate a significant distance away from the star before jumping out-system. However, this does give local security forces a bit more time to prepare in the case of pirate incursions.
The station itself is very small, something like a big truck-stop from the late 20th century. They cater to the miners in the system, and the cargo-haulers who bring their goods to off-system markets. There’s food and fuel, a couple of beds if you’re tired of sleeping on your ship’s bunk, and a bar to either celebrate a big strike, or to drown your sorrows.
>>>>> Kapteyn DOES have serious potential for long-term mining - just not quite enough to attract the attention of the big-three, as a result, plenty of independents have claimed the bulk of the rocks. <<<<
~Starfisherman
>>>>> The tonnages are there, yes, but you’d be stupid to believe that it’s going to last more than 5 years. The operators of WhiteRock are probably hoping the price of Duracrete stays high, ‘cause that’s the only thing they’re going to be exporting by 70 IE. <<<<<
~Dr.Cash
>>>>> Another ghost-town for sure. Big booms mean big crashes. <<<<<<
~TheSmilingBandit
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