I was thinking about artificial gravity. Certainly most of the sci-fi of IP is dependant on gravity manipulation (SLIPP-drives are artificial wormholes, fusion-power is ignited by gravity-generators) - so for consistency's sake, artificial-gravity really does need to exist.
So the plan is to leave artificial-gravity as a semi-luxury item. The rationalization being that while the technology is certainly available, the equipment needed to install small gravity-generators every 2 meters of ship-floorspace would be a big expense, and one that 'true spacers' would shun. Not to mention the extra weight and power-requirements. This also picks-up on the rule-of-cool. Freefall fighting would be kinda awesome, as would character aspects that liked/disliked normal gravity. Characters would still encounter gravity regularly - on planets, 'fancy' places, and anywhere that newbies would frequent. At the same time, if any GM wants their universe to have artificial grav commonplace, there's not much suspension of disbelief needed.
As a bonus, with the rationale built this way, it's easy to bend the rules just a bit for the inevitable film-option-deal - most scenes could happen in regular gravity, allowing easier filming. We can add drama to a few sequences by putting them in zero-g. E.g. the power goes out and the team must rely on their freefall combat training to fight-off the pirate boarding party!
I think it's good to plan ahead.
A little game-development blog for Interstellar Profiteer: a space-based RPG, blending interstellar trading, adventure, and intrigue in a near-future space setting. AKA : Wing-Commander: Privateer in Tabletop RPG form.
Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts
Monday, June 10, 2013
Saturday, March 23, 2013
Development Status - March 23rd 2013
So far, I've got the basic history, the metaplot, and the overall vibe of the game down. I've got roughly 26000 words so far, so I'm feeling pretty good about that. I still need to find someone to photoshop me a couple of logos for the fake companies I'm inventing, and I really, really should get someone to review the 'science' behind everything, as I'd rather deal with any adjustments now, rather than after things have settled in my brain more.
Trade-goods are coming along as well - just about ready to load them in the database. Next up: start placing the rest various locations-of-interests within the many star-systems in range. This is the part where I realize why most sci-fi settings go far away from Earth - as the Sun's neighbors are pretty well known at this point, and I can't just make-up whatever I want for story purposes. We'll see how this goes.
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